Dining Dumbo

(Trijam #374)

Story

Try to keep the dumbo octopus happy and healthy! Make sure to dodge the obstacles. Eat healthy food to increase health, eat tasty food to increase happiness.

Obstacles: people (eww), buoys, ducks, plastic bags, fishing nets, rocks, corals, anemones, sea urchins


Healthy food: kelp, fish, jellyfish, snails


Tasty food: rainbow kelp, sugar-coated fish, sugar-coated jellyfish, rainbow snails


Controls

The "X" button in the game corresponds to the "X" on the keyboard. You only need this one key! Press the button to swim upwards. Going down is done by gravity!

About this game

I made this game for Trijam #374 with the theme "feed the beast", but I am one week to late to submit and took way too much time. After 6 hours I stopped recording time... But I wanted to share the game anyways! Please let me know if you have ideas for improvements :)

Version 1.0

  • first full version of the game

Comments

Log in with itch.io to leave a comment.

(+1)

Argh, I died with 99 points during my last run ;) . Not sure what to add but the game is super fun, thanks for sharing it!

(+1)

thank you much for playing and the nice feedback <3 i never got that far myself :D 

(+1)

Super cute, and funny and polished game! Message from a girl who submits 16hours games for Trijam without any shame: yes, you should share your games, someone might play it and enjoy their time eventually :D I liked that it was hard to remember the good food and that with sound and replay, your brain eventually registers. The controls work very well (at least on mobile where I tested). Improvements? Maybe a little more pitch diversity in the sound used when you jump? Maybe the objects are impossible to avoid sometimes because too close, but that's part of the game, I don't think it hurts the game... I felt like some runs were easiers than others in the objects spawned? Anyway, cool game, keep it up :)

(1 edit) (+1)

awww thank you so much for playing and your comment :) that is such a nice feedback <3 i was really struggling with the sounds! :( maybe i should watch some tutorials on sound in pico8...

to make it a bit easier to understand, i now added the sprites to the description! :)

with the object distances i still might need to test around a bit, you are right! i already tried to make it less harsh by making the hitboxes smaller than the sprites.